Feb 02 2009
Good News
well, it has some fantastic pros, some almost ignorable cons, and graphics that are nearly erotic.
Just because it’s a fun template, let’s start with the pros. The very first thing that I jumped quite literally for joy over was Online Co-Op. It was quick and easy to find a partner, set it up, and get in the middle of the game. The controls are a little different from previous RE games, but it let’s you know. Then, once I got in the game (I played as the new girl, Sheva) the first thing I made note of was the disturbingly realistic environment and the horror it instilled in me. The game ran very smoothly and the atmosphere was gory and real. Right away the action started, and before I’d really figured out the controls, I was blasting enemies heads off. The good thing is that they managed to keep the horror feel while adding even more awesome action elements. I’m pleased.
The cons I’ll run through quickly, because nobody cares about them. First off, the game tells you “This is new and in progress, don’t bitch about bugs.” But oddly there weren’t any… The problem that I got really butt-hurt over was the utter LACK of communication through online play. I had one button to say “Come on” and that was it. Resident Evil Outbreak had better communication. But, since it is a demo (and I’m sure Capcom will get death threat letters if they don’t put it in) I’ll wait and pray to whatever God there is that they put in voice chat compatibility. Now that I think about it, that was the only con haha.
Back to the graphics though. It was almost unbelievable how good the graphics were. Like, I always thought that it’d be more polygonal, but it runs very smoothly even with six or seven enemies plus the chainsaw guy running around manically.
Since it’s demo, I’m sure it’s on easy mode, so I didn’t die even though I stared at the chainsaw guy for five solid seconds.
But the game runs beautifully. The controls, while they may throw off vets such as myself, I must admit are much more fluid than previous installments. The camera is a bitch, but it always is in Resident Evil, am I right? Once you get used to it, you stop moving like a tank and it becomes much more fluid. The aiming is precise and the buttons are intuitive. One nice addition is the in screen map and inventory, so you can swap weapons on the fly and keep track of your partner.
All in all, this one will definitely be worth the wait. I’ve set my 65 dollars aside for it’s official release and, until then, I’m gonna hit up the demo some more. Catch ya later.
